The games

Five games. One TV. Everyone's phone.

Every game runs the same way: the host screen goes on the TV, players scan the QR code, and the scores update everywhere the moment something happens. Here is what each one looks like from both sides of the room.

Quickfire Trivia on the TV: a question on screen with the countdown, and the names of players who have answered
Quickfire Trivia on a phone: the question and a box to type your answer
Pub quiz, live

Quickfire Trivia

The classic quiz night, without the answer sheets. Questions go up on the TV, everyone types their answer on their phone before the clock runs out, and you reveal and score from the host screen.

Pick categories and question counts, set the timer, and decide whether to reveal after every question, every category, or at the very end. Score by hand or let the host screen award points automatically as you mark answers right or wrong.

Players
Up to 12 phones
Board
1–10 categories × 1–10 questions
Clock
15–90 seconds, or none
Answers
Typed on phones, judged by the host
Questions
900 ready-made, 22 categories
Languages
English and Spanish
  • 01 The question and the countdown appear on the TV and on every phone.
  • 02 Players type an answer and lock it in. The TV shows who is done.
  • 03 You reveal the answer, mark each one right or wrong, and the leaderboard updates live.
Wordclock on the TV: nine letter tiles and a running clock
Wordclock on a phone: the letters and a box to type the longest word you can
Words and numbers

Wordclock

Letters, numbers and a nine-letter scramble, all against the clock. One player picks the tiles, everyone races to beat them.

In a letters round you build the longest word from nine picked letters. In a numbers round you combine six numbers to hit a target. In the scramble, the first phone to unjumble the nine-letter word takes the points. Control rotates so everyone gets to choose.

Players
2–12 phones
Rounds
Up to 8 letters, 6 numbers, 4 scrambles
Clock
30, 45, 60 or 90 seconds
Scoring
Word length, distance to target, first to solve
Scrambles
1,000 words, 10 categories
Languages
English and Spanish, Ñ included
  • 01 The player in control picks vowels and consonants one at a time on their phone.
  • 02 The clock starts on the TV. Everyone types their best word or equation.
  • 03 Answers are checked against the tiles and the points land on the board.
Spinword on the TV: the puzzle board with hidden letters, the wheel, and each player's bank
Spinword on a phone: spin, pick a letter, buy a vowel or solve
Word-wheel party game

Spinword

Spin the wheel, call a letter, buy a vowel, solve the puzzle. The spin sets what every letter is worth, and the last round is a sixty-second lightning round that can flip the whole night.

The 24-wedge wheel has cash values from 200 to 2000 and five specials: CRASH wipes your round, SKIP passes the turn, WILD CARD gives a free vowel or a safe guess, and STEAL takes half the leader's cash. Hit consecutive letters in one turn and your multiplier climbs.

Players
2–12 phones
Rounds
1–20, the last one lightning
Wheel
24 wedges, 5 specials
Streaks
×1.5 then ×2 in one turn
Puzzles
2,200 across 22 categories
Languages
English and Spanish
  • 01 The player in control spins from their phone. The wheel turns on the TV.
  • 02 They call a consonant, buy a vowel, or try to solve. Hits keep the turn, misses pass it.
  • 03 Solve the puzzle to bank your round cash. Then it is the lightning round.
Buzzed on the TV: the category board with point values and the scores along the bottom
Buzzed on a phone: one big buzzer button
Buzzer battle

Buzzed

The category-board showdown. Pick a square, hear the question, and race to buzz first. The clock stops on the buzz, the host judges the answer, and a wrong one reopens the floor with the time that is left.

You run it from a private controller on your own phone: it shows you the answer, and you tap right or wrong. Get it right and you take the points and pick the next category. Use everyone's phones as buzzers, or plug in physical buzzers and keep the phones in pockets.

Players
Up to 12 phones, or physical buzzers
Boards
1–5 per game, up to 10 × 10
Clock
15–90 seconds, stops on the buzz
Judging
From the host's phone
Questions
900 ready-made, 22 categories
Languages
English and Spanish
  • 01 The player in control picks a category and a value on the board.
  • 02 The question goes up and the buzzers open. First buzz freezes the clock.
  • 03 You judge from your phone. Right takes the points and control; wrong reopens the buzzers.
NoFilter on the TV: the prompt and a set of anonymous answers waiting for votes
NoFilter on a phone: ranking the answers you liked best
After dark

NoFilter 18+

Everyone gets the same outrageous prompt. Everyone answers from their phone. The answers land on the TV with no names attached, and the room votes for its favourites.

Ballots are ranked, you cannot vote for yourself, and authors are only revealed when the results come in. Run it with no timers and move on when everyone is in, or put the room on a countdown. Bring your own prompts if the 150 in the pack are too tame.

Players
3–12 phones
Rounds
1–50 prompts
Voting
Ranked, anonymous
Pacing
No timers, or 30–120 second countdowns
Prompts
150 ready-made, or write your own
Languages
English and Spanish
  • 01 The prompt appears on the TV and on every phone. Everyone types an answer.
  • 02 The answers are shuffled onto the TV, anonymously. Everyone ranks their favourites.
  • 03 Results reveal who wrote what, and the points go to the authors.
Multi-Game Quiz on the TV: standings after one game, with the next game about to start
Multi-Game Quiz on a phone: the player's running total between games
All games · one night

Multi-Game Quiz

The full game night. Pick any two to five of the games, set the running order, and play them back to back. Players scan once, stay in all night, and one leaderboard adds everything up.

Name the night and the venue once and it shows on the TV throughout. Between games the standings go up on the big screen, and the last game crowns the champion. Every game keeps its own rules: Buzzed still buzzes, NoFilter still votes in secret.

Games
2–5 in any order
Players
Up to 12 phones
Joining
One QR code for the whole night
Scores
One running total across every game
Free beta
Unlimited starts, full-length quizzes
Languages
English and Spanish
  • 01 Choose the games, the order, and the shared details for the night.
  • 02 Players join once. Each game is set up on its own page as you reach it.
  • 03 Standings between games, a champion at the end.

Every game is free while the beta runs.

Unlimited game starts, all six formats, ready-made packs in English and Spanish, AI-written packs with a monthly cap, and a sample game to try first. No card needed.